Engagement and Marketing Education Initiative proposal for Game7
Summary
● Successful game launches need solid business development, marketing, and engagement
● Developers will be more successful with proper business education and support in using current marketing and engagement tools and strategies
I propose we explore pathways for the Game7 Community to kickstart a Marketing support effort for Game7 Community Development Teams.
Introduction
Building an exciting, engaging, and fun game is only one part of a successful game launch. Development teams need an understanding of marketing, social media, and community engagement to get their game into the hands of people who will play it. Currently, there is no process in Game7 to accommodate the marketing and promotional needs of a game development team. Without marketing, promotions, and attention to the strengths and weaknesses of a development team, there is little hope for a successful launch.
The wider ecosystem comparison
Any successful game project needs a solid foundation of marketing, promotions, and social media knowledge to promote the game properly. There are not many small development shops with marketing teams or business professionals on staff, and they generally do not spend time on creating a promotional platform to promote the game.
Typically these are functions a publisher would help with or provide completely in the web2/gaming/mobile gaming space.
Initial Proposal
Through education and direct interaction, I propose to provide message development, community engagement, marketing, and promotional support to all Game7 grant recipients and other Game7 community members. Each dev team will get dedicated time to discuss ways to build out their marketing efforts, understand how to promote effectively, and gauge the ROI of such efforts.
Proposed Process
Primary Initiative
1. Regular Bi-weekly sessions
a. We will have regular discord rooms for educational purposes to answer questions, advise teams on how to promote their games and projects, and basic business planning around marketing efforts.
B. Each session will have a specific topic to start, such as social media marketing, collaborations, content planning, marketing asset creation, case study of a recent launch or market entry, twitter spaces, paid campaign strategies, messaging, A/B testing, etc.
C. Guest speakers may be invited where appropriate (like a rockstar Discord mod during the Discord session)
D. Sessions will be designed to tackle known marketing problems, one per session. Each session will start with a single question, which will be answered by participants to get an understanding of their knowledge of the topic and goals related to the topic. We will then discuss ways to understand the question better, ways to address it, and provide potential starting points for each participant to use in their respective business. This conversational method has been shown to not only increase participation, but also increase understanding and application of concepts and ideas discussed in the session.
Topics for the first two sessions may be “Identifying your target audience” and “How to effectively create and promote your brand”.
E. Followup sessions regarding a single topic are possible if the participants deem it of sufficient value to discuss further.
2. Open Town Hall - Regular hour-long sessions to assist in marketing, brainstorming, or other business-related questions from the community at large. Participants can sign up (or step up) for a live informal review of their marketing presence and suggestions. They could also do a “practice pitch” and get feedback. These can be weekly / bi-weekly as needed, with changes made as the community provides feedback.
3. Twitter Spaces - We can run live Twitter Spaces for Game7 teams to pitch their games to players where we can interview the dev team and optionally invite speakers up (AMA). This will also give Game7 more community exposure. These will be done as often as works for the community, with weekly being a common cadence for larger spaces.
Secondary Initiatives
1. Marketing
a. We will work with the development team to co-develop/review the marketing plans for their games, suggest a content creation/distribution strategy, and how to promote their projects using their own socials and other promotional tools
b. Show the developer team how to generate marketing assets from their existing collateral.
2. Engagement development
a. We will educate Game7 development teams how to use available promotional tools to promote their games and build community effectively
3. Supporter Rewards
a. We will show developers how to reward game players and supporters for their promotional activities.
Trial Period
Suggest a trial period of 60 days. This should allow time for several sessions and all of the Primary Initiatives to be explored with teams.
Seeking feedback and ideas from the community
-Which particular topic(s) interests you in example topics for the bi-weekly session list?
-Do you see something missing that you have special interest in?
-What are some guests you would like to see featured?
-How should we call these bi-weekly calls & Open Town Halls to clarify that they are specific to marketing/community engagement learnings?